We worked on customizing a second version of the spacecraft for Afropixel #6 (Dak’Art Biennale Off). Thank you to Migrating Culture who supervised the construction in Dakar as well as our host in Dakar, the Kër Thiossane community of makers.
The Shuttleworth Foundation Flash Grant received in November 2016 has helped tremendously to amplify groundwork on the Agbogbloshie Makerspace Platform and the AMP spacecraft. It freed us from immediate constraints and enabled us to:
— & (@qampnet) January 4, 2017
— & (@qampnet) December 31, 2016
The last months’ production, including the conversation with the Public Interest Design community met in Portland (AMP won the SEED Award 2017), are ground work to our next phase of AMP, which is to prototype a sustainable and viable business model so the Spacecraft operates in autonomous manner in a variety of grassroots communities.
— SEED Ntwk (@SEEDNtwk) January 25, 2017
Thank you to the Shuttleworth Foundation, Ugo Vallauri and Janet Gunter co-founders of the Restart Project and the Restart Project community.
— & (@qampnet) December 31, 2016
A happy new year from the AMP team!
2016 was rich in milestones and interclass innovation workshops to advance makers and development objectives:
The 2016 trip team, led by Sell and Christie Jiang, also a junior, split into three groups to tackle filming and editing. Each group focused on different topic areas – like copper burning(link is external), working with lead batteries(link is external), or the health hazards of aluminum(link is external). The students worked closely with on-the-ground support from AMP to meet and interview workers and community leaders at Agbogbloshie and better understand the complex workings of the scrapyard. (via Princeton University)
— Pace Center (@pace_princeton) December 28, 2016
— & (@qampnet) December 31, 2016
We are now ready for 2017 and looking forward to meeting you again for more special maker and interclass innovation events…
The AMP Team
Let us know how you would want to contribute to the project.
Email us at email@example.com
AMP it up ;-)
Download from a selection of 3E-Manuals (Electrical & Electronic Equipment) here below. You can also do a keyword search using the search bar or browse the cloud of tags. Enjoy making and let us know any edits to amplify this initial work. We look forward to hear from you: firstname.lastname@example.org!
(A long-term goal of the AMP digital platform ~qampnet~ is to digitize material reality and better position automation to assist with ambiance creation. A first step is to help make people aware of what is inside their devices and equipment.)
More on spacecrafting:
M&D derives as a term from a series of design research seminars conducted at l’École Spéciale d’Architecture (2013-2015), which opened students to participation in a group project to challenge the consequences of technological dependence by remaking Agbogbloshie T.A.Z. conceptually: proposing tools to better equip the dynamic territory that operates outside the bounds, hosting technology’s unmaking and reconstitution. Spaces of unmaking inherently anticipate spaces of remaking; in Agbogbloshie at the end and restart of product life cycles the mantra reduce, re-use, repair, recycle forges its own logic. M&D operates via emphasis on making: each loop of conceptual iteration necessitates another prototype, so participants inherently discover knowledge through the making process. In the case of AMP, the community of makers includes a diverse collection of individuals working not only in Agbogbloshie (e.g. computer repair and refurbishment workshops, small-scale aluminum smelters) but also situated adjacent in the Accra Timber Market (e.g. the carpentry, metalworking, tinsmithy and equipment manufacturers) and distributed further afield (roadside electronics repairers, mechanics, welders, glaziers, furniture craftsmen, seamstresses and tailors city-wide) who make and repair items for a living. (Osseo-Asare and Abbas, 2015)
Makers & Development (M&D) design research seminar at l’Ecole Spéciale d’Architecture, Fall 2015: ABDELKADOUS, Mouna + BONGARD, Tomas + BUREL, Clara + CANADAS, MEGIA Pilar + El SOKARY, Amin + FICINI, Elisa + GUIRARD, Vincent + JIAZHEN, Lin + KENNEDY, Laura + KIERZKWOWSKA-KLYS, Maria + KSIKES, Amine + LEFEBVRE, Isabelle + Le NAY, Erwan + ORTEGA, Carla + MIYAJI, Karin + MORBELLI, Delna + POUMAILLEUX, Alexis + SORTES, Thibault + STEPHENS, Amanda + TIBOURKI, Al Mahdi
Makers & Development (M&D) design research seminar at l’Ecole Spéciale d’Architecture, Spring 2015: BASTIAN, Hadrien + CHAOUKI, Sarah + CHEHAB, Hussein + DIENG, Dior + ESPEJO FERNANDEZ, Adrien, HABIS, Tara + HENRY, Arthur + KHOURY-KLINK, Monica + KOMAR, Anna + LETINTURIER, Mathieu + PEYRICHOU Ségolène + SKIBINSKI, Dominik + SOUNIGO, Eliott + VINCENT, Marine
Makers & Development (M&D) design research seminar at l’Ecole Spéciale d’Architecture, Fall 2014: COLOMB, Gilles + MARION-ARDALAN, Cyrus + TOSTIVINT, Théo; SEBBAN, Julien; GHABRA, Hania; BALAS, Léonard + WOLF-HANSEL, Ginosar; HIGA, Akemi; KIM, Joongi + KIM, Yongyeob + KWON, Seulkee; ABREO, Daniel; VILLALBA, Joaquin
Makers & Development (M&D) design research seminar at l’Ecole Spéciale d’Architecture, Spring 2014: Oscar AGUILA, Nicolas BENMUSSA, Charles CLEMENT, Vlad DARABAN, Diana DURAND-RUEL, Sibylle PERRIER, Gautier PIECHOTTA, Edouard REGNIER Maryam SAAD, Ferdinand SIMON
Makers & Development (M&D) design research seminar at l’Ecole Spéciale d’Architecture, Fall 2013: Asaf Cem ASFUROGLU, Félix CHICOTEAU, Quentin DEJONGHE, Clément FOREST, Thomas GIROUD, Nolwenn MONTAGNY, Thomas ROBIN
Graduate Tangi DEFACHELLES who explored the subject of e-waste and Agbogbloshie for his diploma
This Fall, M&D students investigated the Kiosk Tropical, the exercise was named as such after the very well known Maison Tropicale designed by Jean Prouvé. The goal of M&D courses is to let students experience peer-to-peer / horizontal learning (what happens in makerspaces or FabLabs), understand what prototyping means and learning from prototyping, learn to create open-source manuals so others can build upon their solution, explore designing and building with as little resource as possible and with and for people with no resources (i.e. be smart with the resources at hand, i.e. contribute to the circular economy). Teams had to work on a plug-in to integrate to the frame of the spacecraft. Students had also to create an Afrofuturistic image of the solution imagined.
Students experimented with the following:
Thank you to OSSEO-ASARE, Dk, AMP co-founder, for being part of the mid-review. Thank you to CHICOTEAU, Félix and GIROUD, Thomas, former M&D students, for being part of the Final Jury.
Presented the paper entitled: Investigated 3E Materials at Agbogbloshie in Accra, Ghana at the Raising Awareness for the Societal and Environmental Role of Engineering and (Re)Training Engineers for Participatory Design (Engineering 4 Society) conference that was held in Leuven, Belgium, June 18-19, 2015.
The product life cycles of electrical appliances and electronic devices impact society and the environment, given the hazardous portion present in their materials flow. Scrapping as an industry serves to decommission end-of-life (EOL) equipment, linking materials processing and recovery activities with recycling, but must be controlled against adverse environmental and human health safety factors. This work tracks an on-going effort-the Agbogbloshie Makerspace Platform (AMP)-to use participatory design methods to upgrade capabilities of the scrap, recycling and maker community located at Agbogbloshie in Accra, Ghana through co-creation of technology. The authors explain AMP’s aim to reconceptualize Waste Electrical and Electronic Equipment (WEEE or e-waste) as Electrical and Electronic Equipment (EEE or 3E): not as waste, but as inter-manipulable assemblages of 3E-materials. AMP seeks to employ a hands-on Makers and Development approach (M&D) as a collaborative process to drive interclass innovation by co-designing and fabricating a makerspace, or open community workshop and lab, and networking e-waste and scrap recyclers starting at Agbogbloshie with students and recent graduates in Science, Technology, Engineering, Arts and Mathematics or STEAM fields. The investigation at Agbogbloshie over a period of 24 months suggests opportunities for utilizing participatory design to leverage waste management and 3E-materials processing across informal sector recycling ecosystems as inputs for popular prototyping, i.e. peer-to-peer digital fabrication and distributed manufacturing.
A glimpse of the work produced by M&D students in the Spring of 2015, before some get selected to join the (Bazaar Strategies + &) team in Ghana this July-August 2015 to work further on the Building Trust Project. Students investigated through scenario / comic book making how to build trust using a digital platform and created scenarios to be tested in the field. Below an excerpt of the work by Chebab Hussein, Komar Anna and Skibinski Dominik who inquired about how to earn “master maker” status:
We have a huge blog posts backlog, but here is at least one regarding sound recording conducted in Agbogbloshie on the 22/7/2014 (a while back!), the day Ellen Foster, PhD candidate at Rensselaer Polytechnic Institute, Troy, NY visited AMP (Thank you for recording a major part of it). So much has been said about Agbogbloshie but not often the right story! Agbogbloshie is a busy recycling/making center and you can hear the rhythm of the hammers, dismantling or making…
‘Sounds of Agbogbloshie‘ playlist on Soundcloud:
This past fall 2014 semester at ESA, students were assigned to become “Super Concerned Citizens Special Investigators (SCCSI)” and make a movie summarizing their findings about e-waste. I am very proud of my students and I thank them for their dedication this semester! I am not uploading the videos because some have used copyrighted sound material… Anyway… Below are their stories:
COLOMB, Gilles + MARION-ARDALAN, Cyrus + TOSTIVINT, Théo
Pros & Cons
We tried to investigate how to repair a computer that could be considered as reaching its term of life. After looking quickly into the solutions given to us by asking to a certain number of shops (big corporations and small repair shops) we decided to record ourselves into a journey of finding a solution to this problem. The main thoughts that guided us was; is this piece of electronic built to break down and will it be possible to repair it in order to keep it as long as possible? We began our investigation thinking that all the different shops had the same answer to our problem: by replacing our old device by a new one. After dismantling our device and comparing it to newer product we arrived to the conclusion that trying to perfect a product in its weight or thickness, can, with the time, make it more and more difficult to repair especially by making custom made parts or replacing a simple screw by a weld attachment. We can relate this issue to the new ways of designing objects and architectures today; are we building to last or to replace? Is there a programmed obsolescence in architecture? Can we replace a “Gehry” part as well as a “Prouvé” part?
More 2 Recycle
Love2recycle is a website which proposes a solution to collect electronic waste and sell it through the platform. The company buys the old phones for a cheaper price, repairs it and sells it back to other parts of the world. But, how can I make sure that my phone ends up in good hands when I use online recycling platforms? I decided to make my own research and I called the company. By investigating the system, I found a lack of transparency: phones are going sooner to the trash and it increases the quantity of e-waste.
Who is to blame? Who is responsible? Who cares?
The solutions are terrific in the short term. But wouldn’t it be a little more green if companies encouraged consumers to change consumption habits altogether?
The city has evolved… and we are becoming more and more dependent on the machine. Phones have become the extension of our bodies. People are left aside. Design and technology are excluding the person who doesn’t have access to new products. There is a digital divide which creates a huge discrepancy. The society is designed to exclude you when you don’t have a phone.
How can you pay? How can you call?
Give Way to Giving
From the moment of purchase of an electronic to the day it is no longer functional, what can we do as responsible consumers to deal with our e-waste. I have looked into my options, and although repairing the object is probably the most popular option to follow, I decided to represent the part of the population with limited technical ability: The non-repairmen and women. Why throw away in the trash when you could give it to someone to make good use of it? The real question is, however, how to find people in need of your e-waste and be sure they are not just another person planning on selling the e-waste for profit? After finding a website that links people willing to give away their object to others willing to take it for their own use, I decided to do a trial and give away my own e-waste. There was instant demand for my iPod, and I was overwhelmed by the number of requests I received. Of course that raised another question: Who are these people requesting my e-waste and which one of them is truly in need of it? With all these unanswered questions, came an interesting twist of events: I realized that my iPod was not broken… it just needed to be charged. Suddenly, I was no longer willing to give away my electronic… This change of heart illustrates the sort of relationship we have with our electronics. We feel possessive of our electronics in their functional state. However, they lose their value once they are broken or out of style. It becomes so easy for us to abandon what we once cherished.
BALAS, Léonard + WOLF-HANSEL, Ginosar
Where Does the E-waste go?
During our short investigation, we tried to answer a question that bothered us as citizens living in a big city: where does all our e-waste go?
When we started to follow our piece of e-waste from the street, we expected to find an answer to this question. But it immediately became clear that it was not going to be easy. After the many bureaucratic obstacles we encountered, we decided to examine whether and what other citizens of Paris think about the daily waste they throw to the street.
Almost everyone answered the same way. The place where the e-waste travels to is UNKNOWN. Surprisingly, even people who worked for the municipal system did not know about the destination of the waste after they leave it in the street. The most surprising fact we discovered was that nobody seems to care about it…
Life in modern cities enables us to ignore some of its constituent systems, if we prefer not to do so. Impressive facades hide poor neighborhoods, underground systems maintain sewage. Thus, life seems to be easier, compared to the past. Nevertheless, it should not be an excuse for responsibility diffusion. We created this animated movie in order to raise the awareness of people to their property, their e-waste.
By a simple web search it is possible to learn about the terrible pollution in African countries caused by toxic e-waste. The information is very accessible but only few people are interested in that and look for it.
How can we, as responsible citizens, take responsibility and change this undesired situation?
There are many answers to this question. what we want to focus on in the future is how to use design as a tool in order to raise awareness and transparency about the life circle of the product we are using, and not only to know where it goes after its broken, but also how it is working.
As architects and designers, how can we integrate in our design the transparency, and design a product who could tell a story?
When the first computers were invented, people saw them as magic boxes. Today, it seem like it never changes. Our whole life going around our smartphones, televisions and other electronic/electric products, but because everything is hidden behind plastic and glass, we can never understand how this product really works, and people don’t really care about what is inside their machines. Maybe we lost something on the way… maybe it’s the curiosity, or the desire of knowledge. If the product works we use it, if it breaks… we buy a new one.
If we would understand more how our electric product is working, maybe we would care more where they go after they break. Making it invisible to understand and easy to fix can decrease the amount of e-waste in the streets and in poor countries.
A Laptop Journey in Lima, Peru
This movie shows the process of recycling an e-waste, in this case a laptop, in the city of Lima-Peru. Because the process took place earlier this year, the story is shown as a kind of chronicle of what happened and the things I learned about the infrastructure and system for recycling available now in Lima. This story takes you with me throughout what I learned in that moment and what I am learning right now about the limits and opportunities for e-waste inside the informal and formal systems simultaneously managed in my everyday live. Starting from getting the laptop, the life spam that it got, the process of recycling it, and the realization that not everything is as simple as one first imagined. The process doesn’t always end where we want it to; and it is up to us to finds alternative ways to deal with the challenges. That is what makes us Super Concerned Citizens Special Investigators.
Architecture here plays the role in two ways: in the overall design of better infrastructure for not only separating and classifying but for actual recycling of technological goods; and as a designer in the questioning of how much of a laptop can be turned into other goods. How can we recycle something that is not designed to be recycled? And even if it is meant to be recycled, how can we accomplished that if the infrastructure doesn’t exist? Who is to blame? The starting point of the process or the last?
KIM, Joongi + KIM, Yongyeob + KWON, Seulkee
Finding the Way to Recycle E-Waste
How can we decrease e-waste?
When a smart phone part breaks, we usually buy a new phone… and this even if only one component breaks.
Could we make a new product using the working parts of a smart phone? Can this practice of making new items out of working parts of a broken phone decrease the production of e-waste?
We asked an expert about making items out of parts of phone parts.
Design for (Dis)assembly
Buy it, use it, break it, fix it, trash it, change it, mail – upgrade it,
Plug it, play it, burn it, rip it,
Cross it, crack it, switch – update it…
In the past few years headphones market have known a fantastic growth with the multiplication of portable players like mp3 players, iPhones, tablets among others. They have since then become a fashion accessory and as a result many brands release new models every season leading people to consumerism and to change their headphones every other month. In many cases they extremely fragile and have a very short lifespan; yet, the truth is that most of the broken headphones work perfectly and you just need to solder the wires together again. But instead the entire product is just thrown away. Is it an intended weakness?
In this video I tried to show how the (Dis) Assembly process of an object can dictate the evolution of this waste chain. I also try to raise awareness of the consequence or our acts and current education. Most of the waste produced in the world is produced by the construction industry. Architects and designers should acquire a basic notion of the way their products work. They should learn not to systematically rely on others. They should enrich their culture and reaffirm their knowledge in their field. Architects and designers should learn to properly analyze a situation to better re-use or repair instead of always starting from scratch.
iFix my iPhone
As part of a research on e-waste, I decided to investigate what are the possibilities existing with a broken device, in my case, an old iPhone that wasn’t being use because it was damaged. Time is an inevitable degrading factor that must be managed in order to guarantee the longest lifetime of objects. Getting rid of old devices is not a solution, because that it is moving the e-waste from one place to another, and because this devices are actually still useful; therefore my final goal was to keep the phone in a usable condition. The idea is that everything is going to get damaged and old with time, and the solution is not to be afraid and get rid of the products or get new ones, but to foresee and maintain. Time is the agent that can make an antique of an old car, but it can also cause structure to rust. The solution is to reach for the tools we need, and that are not given to us, to apprehend the influence of time. We are powerful among creations and not the other way.