Download & 3E-Manuals

Download from a selection of 3E-Manuals (Electrical & Electronic Equipment) here below. You can also do a keyword search using the search bar or browse the cloud of tags. Enjoy making and let us know any edits to amplify this initial work. We look forward to hear from you: info@qamp.net!

(A long-term goal of the AMP digital platform ~qampnet~ is to digitize material reality and better position automation to assist with ambiance creation. A first step is to help make people aware of what is inside their devices and equipment.)

& 3e-manuals _draft09

Air Conditioner [Front & Back]
qamp.net/tag/ac/
Search @qampnet: air conditioner

& 3e-manuals _draft29

Computer Desktop [Front & Back]
qamp.net/tag/computer/
Search @qampnet: computer

& 3e-manuals _draft24

Microwave oven [Front & Back]
qamp.net/tag/microwave/
Search @qampnet: microwave oven

& 3e-manuals _draft04

Mobile Phone [Front & Back]
qamp.net/tag/mobile-phone/
Search @qampnet: mobile phone

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Plastics [Front & Back]
qamp.net/tag/plastics/
Search @qampnet: plastic

& 3e-manuals _draft15

Refrigerator [Front & Back]
qamp.net/tag/fridge/
Search @qampnet: fridge or refrigerator

& 3e-manuals _draft29

Monitor CRT [Front & Back]
qamp.net/tag/monitor/
Search @qampnet: tv

& 3e-manuals _draft20

Washing Machine [Front & Back]
qamp.net/tag/washing-machine/
Search @qampnet: washing machine

More on spacecrafting:

spacecraft_rev2

HOW TO SPACECRAFT
https://qamp.net/tag/spacecraft/

Princeton PACE students in Agbogbloshie

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In January 2016 AMP ran a one-week #ampqamp with students from Princeton University’s PACE Center for Civic Engagement focused on making short health & safety videos for the Agbogbloshie scrap dealers community, narrated in Dagbani.

This group of students, led by Ellie Sell ’17 and Christie Jiang ’17, opted not only to volunteer collaborating on the AMP project as a form of ‘alternative spring break’, but also to spend months prior planning their trip and conducting research around issues of health and safety related to unregulated e-waste processing plus weeks after their visit to Ghana editing and producing the videos. (They blogged about it here.)

Watch the Youtube playlist of videos they produced below. For more on how this connects to the full AMP project, check out this Q&A with the Princeton PACE Center. A huge thank you to the whole team from all of AMP!

Log of AMP activities

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#spacecrafting

The AMP makers collective has run over 35 workshops to date around the theme of transforming the Agbogbloshie scrap and recycling ecosystem into a network for distributed manufacturing and digital fabrication.

Here is a list of the main events held as part of the AMP series of informal maker workshops to build the future of Agbogbloshie:

Ashesi University MasterCard Foundation Scholars visit Agbogbloshie

 

Engineering 4 Society

Presented the paper entitled: Investigated 3E Materials at Agbogbloshie in Accra, Ghana at the Raising Awareness for the Societal and Environmental Role of Engineering and (Re)Training Engineers for Participatory Design (Engineering 4 Society) conference that was held in Leuven, Belgium, June 18-19, 2015.

The product life cycles of electrical appliances and electronic devices impact society and the environment, given the hazardous portion present in their materials flow. Scrapping as an industry serves to decommission end-of-life (EOL) equipment, linking materials processing and recovery activities with recycling, but must be controlled against adverse environmental and human health safety factors. This work tracks an on-going effort-the Agbogbloshie Makerspace Platform (AMP)-to use participatory design methods to upgrade capabilities of the scrap, recycling and maker community located at Agbogbloshie in Accra, Ghana through co-creation of technology. The authors explain AMP’s aim to reconceptualize Waste Electrical and Electronic Equipment (WEEE or e-waste) as Electrical and Electronic Equipment (EEE or 3E): not as waste, but as inter-manipulable assemblages of 3E-materials. AMP seeks to employ a hands-on Makers and Development approach (M&D) as a collaborative process to drive interclass innovation by co-designing and fabricating a makerspace, or open community workshop and lab, and networking e-waste and scrap recyclers starting at Agbogbloshie with students and recent graduates in Science, Technology, Engineering, Arts and Mathematics or STEAM fields. The investigation at Agbogbloshie over a period of 24 months suggests opportunities for utilizing participatory design to leverage waste management and 3E-materials processing across informal sector recycling ecosystems as inputs for popular prototyping, i.e. peer-to-peer digital fabrication and distributed manufacturing.

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M&D Super Concerned Citizens Special Investigators Series

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This past fall 2014 semester at ESA, students were assigned to become “Super Concerned Citizens Special Investigators (SCCSI)” and make a movie summarizing their findings about e-waste. I am very proud of my students and I thank them for their dedication this semester! I am not uploading the videos because some have used copyrighted sound material… Anyway… Below are their stories:

COLOMB, Gilles + MARION-ARDALAN, Cyrus + TOSTIVINT, Théo
Pros & Cons
15’58

Screenshot 2015-01-13 18.19.10

We tried to investigate how to repair a computer that could be considered as reaching its term of life. After looking quickly into the solutions given to us by asking to a certain number of shops (big corporations and small repair shops) we decided to record ourselves into a journey of finding a solution to this problem. The main thoughts that guided us was; is this piece of electronic built to break down and will it be possible to repair it in order to keep it as long as possible? We began our investigation thinking that all the different shops had the same answer to our problem: by replacing our old device by a new one. After dismantling our device and comparing it to newer product we arrived to the conclusion that trying to perfect a product in its weight or thickness, can, with the time, make it more and more difficult to repair especially by making custom made parts or replacing a simple screw by a weld attachment. We can relate this issue to the new ways of designing objects and architectures today; are we building to last or to replace? Is there a programmed obsolescence in architecture? Can we replace a “Gehry” part as well as a “Prouvé” part?

SEBBAN, Julien
More 2 Recycle
5’57

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Love2recycle is a website which proposes a solution to collect electronic waste and sell it through the platform. The company buys the old phones for a cheaper price, repairs it and sells it back to other parts of the world. But, how can I make sure that my phone ends up in good hands when I use online recycling platforms? I decided to make my own research and I called the company. By investigating the system, I found a lack of transparency: phones are going sooner to the trash and it increases the quantity of e-waste.
Who is to blame? Who is responsible? Who cares?
The solutions are terrific in the short term. But wouldn’t it be a little more green if companies encouraged consumers to change consumption habits altogether?
The city has evolved… and we are becoming more and more dependent on the machine. Phones have become the extension of our bodies. People are left aside. Design and technology are excluding the person who doesn’t have access to new products. There is a digital divide which creates a huge discrepancy. The society is designed to exclude you when you don’t have a phone.
How can you pay? How can you call?

GHABRA, Hania
Give Way to Giving
7’57

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From the moment of purchase of an electronic to the day it is no longer functional, what can we do as responsible consumers to deal with our e-waste. I have looked into my options, and although repairing the object is probably the most popular option to follow, I decided to represent the part of the population with limited technical ability: The non-repairmen and women. Why throw away in the trash when you could give it to someone to make good use of it? The real question is, however, how to find people in need of your e-waste and be sure they are not just another person planning on selling the e-waste for profit? After finding a website that links people willing to give away their object to others willing to take it for their own use, I decided to do a trial and give away my own e-waste. There was instant demand for my iPod, and I was overwhelmed by the number of requests I received. Of course that raised another question: Who are these people requesting my e-waste and which one of them is truly in need of it? With all these unanswered questions, came an interesting twist of events: I realized that my iPod was not broken… it just needed to be charged. Suddenly, I was no longer willing to give away my electronic… This change of heart illustrates the sort of relationship we have with our electronics. We feel possessive of our electronics in their functional state. However, they lose their value once they are broken or out of style. It becomes so easy for us to abandon what we once cherished.

BALAS, Léonard + WOLF-HANSEL, Ginosar
Where Does the E-waste go?
4’23

Screenshot 2015-01-13 18.27.11

During our short investigation, we tried to answer a question that bothered us as citizens living in a big city: where does all our e-waste go?
When we started to follow our piece of e-waste from the street, we expected to find an answer to this question. But it immediately became clear that it was not going to be easy. After the many bureaucratic obstacles we encountered, we decided to examine whether and what other citizens of Paris think about the daily waste they throw to the street.
Almost everyone answered the same way. The place where the e-waste travels to is UNKNOWN. Surprisingly, even people who worked for the municipal system did not know about the destination of the waste after they leave it in the street. The most surprising fact we discovered was that nobody seems to care about it…
Life in modern cities enables us to ignore some of its constituent systems, if we prefer not to do so. Impressive facades hide poor neighborhoods, underground systems maintain sewage. Thus, life seems to be easier, compared to the past. Nevertheless, it should not be an excuse for responsibility diffusion. We created this animated movie in order to raise the awareness of people to their property, their e-waste.
By a simple web search it is possible to learn about the terrible pollution in African countries caused by toxic e-waste. The information is very accessible but only few people are interested in that and look for it.
How can we, as responsible citizens, take responsibility and change this undesired situation?
There are many answers to this question. what we want to focus on in the future is how to use design as a tool in order to raise awareness and transparency about the life circle of the product we are using, and not only to know where it goes after its broken, but also how it is working.
As architects and designers, how can we integrate in our design the transparency, and design a product who could tell a story?
When the first computers were invented, people saw them as magic boxes. Today, it seem like it never changes. Our whole life going around our smartphones, televisions and other electronic/electric products, but because everything is hidden behind plastic and glass, we can never understand how this product really works, and people don’t really care about what is inside their machines. Maybe we lost something on the way… maybe it’s the curiosity, or the desire of knowledge. If the product works we use it, if it breaks… we buy a new one.
If we would understand more how our electric product is working, maybe we would care more where they go after they break. Making it invisible to understand and easy to fix can decrease the amount of e-waste in the streets and in poor countries.

HIGA, Akemi
A Laptop Journey in Lima, Peru
6’32

Screenshot 2015-01-13 18.28.49(2)

This movie shows the process of recycling an e-waste, in this case a laptop, in the city of Lima-Peru. Because the process took place earlier this year, the story is shown as a kind of chronicle of what happened and the things I learned about the infrastructure and system for recycling available now in Lima. This story takes you with me throughout what I learned in that moment and what I am learning right now about the limits and opportunities for e-waste inside the informal and formal systems simultaneously managed in my everyday live. Starting from getting the laptop, the life spam that it got, the process of recycling it, and the realization that not everything is as simple as one first imagined. The process doesn’t always end where we want it to; and it is up to us to finds alternative ways to deal with the challenges. That is what makes us Super Concerned Citizens Special Investigators.
Architecture here plays the role in two ways: in the overall design of better infrastructure for not only separating and classifying but for actual recycling of technological goods; and as a designer in the questioning of how much of a laptop can be turned into other goods. How can we recycle something that is not designed to be recycled? And even if it is meant to be recycled, how can we accomplished that if the infrastructure doesn’t exist? Who is to blame? The starting point of the process or the last?

KIM, Joongi + KIM, Yongyeob + KWON, Seulkee
Finding the Way to Recycle E-Waste
7’54

Screenshot 2015-01-13 18.30.15

How can we decrease e-waste?
When a smart phone part breaks, we usually buy a new phone… and this even if only one component breaks.
Could we make a new product using the working parts of a smart phone? Can this practice of making new items out of working parts of a broken phone decrease the production of e-waste?
We asked an expert about making items out of parts of phone parts.

ABREO, Daniel
Design for (Dis)assembly
4’02

Screenshot 2015-01-13 18.33.46

Buy it, use it, break it, fix it, trash it, change it, mail – upgrade it,
Plug it, play it, burn it, rip it,
Cross it, crack it, switch – update it…
In the past few years headphones market have known a fantastic growth with the multiplication of portable players like mp3 players, iPhones, tablets among others. They have since then become a fashion accessory and as a result many brands release new models every season leading people to consumerism and to change their headphones every other month. In many cases they extremely fragile and have a very short lifespan; yet, the truth is that most of the broken headphones work perfectly and you just need to solder the wires together again. But instead the entire product is just thrown away. Is it an intended weakness?
In this video I tried to show how the (Dis) Assembly process of an object can dictate the evolution of this waste chain. I also try to raise awareness of the consequence or our acts and current education. Most of the waste produced in the world is produced by the construction industry. Architects and designers should acquire a basic notion of the way their products work. They should learn not to systematically rely on others. They should enrich their culture and reaffirm their knowledge in their field. Architects and designers should learn to properly analyze a situation to better re-use or repair instead of always starting from scratch.

VILLALBA, Joaquin
iFix my iPhone
6’32

Screenshot 2015-01-13 18.35.13

As part of a research on e-waste, I decided to investigate what are the possibilities existing with a broken device, in my case, an old iPhone that wasn’t being use because it was damaged. Time is an inevitable degrading factor that must be managed in order to guarantee the longest lifetime of objects. Getting rid of old devices is not a solution, because that it is moving the e-waste from one place to another, and because this devices are actually still useful; therefore my final goal was to keep the phone in a usable condition. The idea is that everything is going to get damaged and old with time, and the solution is not to be afraid and get rid of the products or get new ones, but to foresee and maintain. Time is the agent that can make an antique of an old car, but it can also cause structure to rust. The solution is to reach for the tools we need, and that are not given to us, to apprehend the influence of time. We are powerful among creations and not the other way.

Jerry outreach

Could Agbogbloshie begin to supply low-cost upcycled computers to children in Old Fadama? Could this scope expand beyond this territory to other parts of Accra and to the under-privileged in Ghana? Could this net expand to cover the entire African continent? Imagine upcycled computers, supplied to all parts of the world from Agbogbloshie. There is a promising  future for this and needs to start somewhere.

As part of engaging the Agbogbloshie community and STEAM professionals, AMP organized a ‘maker workshop’ to teach e-waste workers how to make a Jerry and install software on it. After a rainy morning, the AMP team arrived in Agbogbloshie in the afternoon. Most of the work-spaces in the scrap yard were partially flooded. Being Friday, and a majority of the e-waste workers being Muslims, they had just arrived from the Friday afternoon prayers. Since prior arrangements had been made with Sam Sandow (AMP agent in Agbogbloshie) and Zack (E-waste worker), the workshop started in one of the computer shops in Agbogbloshie located near the entertainment center.  It is owned and operated by the Nigerian called ”Emeka”. The very same person from which components were sourced for the Jerry workshop in Kokrobite. The shop has shelves on which one would find hard drives,  mother boards, circuit boards and many others.

Emeka's computer shop in Agbogbloshie
Emeka’s computer shop in Agbogbloshie

Upon arrival, the team pitched tent and Daniel (AMP intern from  creativity group KNUST) briefly introduced the Jerry concept to the community.  After we explained the concept to Emeka, a monitor, keyboard and mouse, were made available for us to use.  He also gave us a compact disc (CD) with an operating system. The team  installed it and  allowed the participants to familiarize themselves with the Jerry whilst interactively exchanging ideas with the AMP makers collective.

It’s highly informative and exciting to think that, these same e-waste workers who are among the most marginalized and least literate are actually computer literate- and that some of them are even self-thought. This reveals how much youthful potential is being lost to class stereotyping and the resultant marginalization.

The team later presented the concept of the Quadcoper to the workers by Samuel Amoako (AMP intern and student from KNUST). It was then flown on the football field to demonstrate how it will help AMP map Agbogbloshie and also monitor air pollution levels.

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AMP collective on the football field in Agbogbloshie…About to fly the Quadcopter

All through history, some of the most fascinating discoveries have come about as a result of conversations between two unlikely parties or people from highly divergent backgrounds who would ordinarily not interact. The creation of a community space where such interaction can happen and spark new genius via the crafting of the  ground breaking ideas and objects is one of the central objectives of AMP.

As usual, the workers were busy with their activities: dismantling, loading trucks with scrap metals etc… but some were able to spend time with us and expressed their interest in making one themselves. One of the common questions asked was..whether the plastic will melt when the computer overheats? We answered them by discussing the physical properties of the type of plastic used, such as its melting temperature which is about 130oC and it’s combustion point which is between 340oC to 380oC. Another major concern was the market for the product and the price one should be sold. In effect they appreciated the fact that, parts of old computers can be sourced and used to make a server that works and are cheaper. The AMP team hopes to transfer the knowledge in assembling Jerry computer to making a Jerry Laptop (‘JerryTop’) in the near future.

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Listening to Agbogbloshie

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Sam interviewing e-waste workers in Agbogbloshie

Agbogbloshie has suffered incredibly from the single story syndrome, imposed on it by the media and those with the opportunity to tell its story. Beyond the e-waste, the burning and the hardship, that usually characterises the gruesome descriptions of this urban enclave and its surroundings, there are several industries and practices within this urban site that gives it the kind of rich urban flavour that the space has. One major way of way of dealing with this threat of the single story, is to engage directly with a people. To see through their eyes and to feel what they feel. At AMP, we have made it our lifetime goal, to change first, the story of Agbogbloshie, for “he wields power over you who tells your story”.

In the last few months, the AMP team have sought to hear the stories of e-waste workers in Agbogbloshie through the use of interviews. For us, these are the voices that should be heard. It is our primary aim, through these interviews, to give a voice to the voiceless, to inform the E-waste workers and invite them to be a part of the AMP makers collective. The team recruited and trained two of the e-waste workers (Sam & Iddrisou) to help with the process and they have been engaged in all AMPs activities for the past five months. They participated fully and performed tasks from translation to administering the questionnaires themselves as well as photographing the work spaces of the interviewees. As part of the interview process the team continued to map the e-waste landscape, this time, with specific reference to the interviewees and the location of their workspaces. From this data a detailed map of the Agbogbloshie ecosystem is being constructed. The process is helping the team better understand the working conditions of e-waste workers, the various relationships that exist between them, their future aspirations and the nature of the Agbogbloshie site itself. Hopefully, this will help the team better integrate their needs into the project. So far, over 500 workers have been interviewed. The interviews, which started in May 2014 and are still ongoing and have four main areas of interest:

  1. E-Waste Expertise 2. Training   3. Health Awareness and Practices  4. Aspirations

So far, certain patterns are beginning to emerge- majority of the population in Agbogbloshie are from the Northern part of Ghana especially towns and villages near Tamale, the lingua franca of Agbogbloshie is Dagbani, though some have good command of the English language, majority do not. Most of them dropped out of school at the Junior high school and primary (P5 & P6) levels.

E-waste workers engage in various forms of purchasing of equipment, disassembly, weighing and sale, and provide several tons of urban mined materials like copper.  There are also many industrious and entrepreneurial individuals who make highly useful objects. Indeed, Agbogbloshie is more than just an e-waste dump. During the survey we took  photographs  of some of the activities that go on in the yard and here is a field note.

Despite all of these very positive aspects of Agbogbloshie, there still remains the blight of filth and cable burning which means the risk of contamination and disease are highly pervasive. In general, there is a fair level of awareness about health risks amongst the e-waste workers. Thanks to the ubiquitous media coverage of that specific issue, e-waste workers are at least vaguely aware of the adverse effects of burning on their health. They however said that since it was their job, they felt as if they had no option than to do it. In reaction to this discovery on health, the AMP team have designed a utility shirt for the workers. When the second prototype of the utility shirt (the spacesuit) was showed them, e-waste workers insisted on the face gear (with possible embedded gas mask). It was observed that, workers in Agbogbloshie start their day early with the cart pushers, moving out early in the morning to source electronic equipment. Our discoveries provide us with information about Agbogbloshie but this is helping us understand the workings of informal communities, and people who are surviving on the “peripheries” of our awareness and yet contribute significantly to our lives. More than just an e-waste dump, Agbogbloshie is a huge open air manu-factory.

A Spacesuit for the Spacecraft

All members of the Woelab (Togo first makerspace) who came to visit us in Kokrobitey were proudly wearing their African print Woelab shirt… It’s because “we are a community!” they proudly said. This is when I realized that the spacesuit that we were designing was more than a utility shirt to carry things around, gas mask, electronic add-ons (such as the speakers that Daniel from the KNUST Creativity Group salvaged from a dead laptop) or tools to disassemble e-waste. Seeing the youth happily wearing early prototypes (version designed by Dk Osseo-Asare for his Low Design Office crew of builders) confirmed the fact that the spacesuit was a tool to bring together people of the AMP maker community.

Spacesuit 1 Emmanuel wearing the first prototype

Kuukuwa and I tweaked the original design, thinking about how to optimize its production process and improve usability. For example we used 1 inch straps in lieu of the hand-made ribbons structure running across. This allowed for the sewing to be faster and more precise. We opened the sides of the utility shirt to ease movement—it now unfolds “like an apron” and eventually could be hanged in the spacecraft and used as soft storage. We also reallocated some of the pockets and minimized cuts in the pattern. Inspired by the way kimonos are cut, we used a folded rectangular piece of fabric to create a back pocket that would nicely fold around the side and close the utility shirt, hence minimizing the number of cuts. We added to a hood to the original design, prospecting for a way to integrate a gas mask eventually developed by the AMP Poly-Science team—the Poly-Science team who also experimented with weather proofing fabric using plastic, which can become handy for the utility wear.

With Emmanuel (AMP maker and model =) and Martine (Woelab), we produced a first prototype using African fabric. While I was getting my head around designing the hood, Kuukuwa drew the overall pattern to pass on to Master Chamil who is the production manager of the Kokrobitey Institute. Million thanks to him and his magic abilities, the second prototype he produced helped further develop the design. A third (final?) prototype is now in the making. We found that collaborating with skilled and open-minded people as Chamil, master maker at heart, was extremely important to advance our own skills as “fashion designer apprentice”. Making is about trans-disciplinary and peer-to-peer learning. It particularly expands your ability as a designer.

Spacesuit 2 Chamil working on the second prototype

There is much more to do for the space suit—a number of electronic add-ons made of e-waste, speakers, solar charging station for mobile phones and finally detailing the cost of the suit, yards of fabric (could this eventually be recycled advertizing material?) needed to finally go into production of a number of them.

spacesuit Martine, Yasmine and Kuukuwa working on the Spacesuit

Makers’ Paradise and the Jerry!

Agbogbloshie e-waste dump as it is known, and portrayed by the media is more than just that. It is an e-resource repository; a source of valuable raw e-material and a makers’ paradise. On this e-turf, there are several players, whose operations  make it what it is.

Zack is a young e-waste worker. He usually operates in the Agbogbloshie refrigerator trade: buying, selling, dismantling and selling again. The AMP team encountered him over 7 months ago and signed him on as a part of the AMP maker collective.

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Zack dismantling a refrigerator during the AMP workshop in Agbogbogbloshie

“Emeka” is a Nigerian migrant to Ghana. He owns and operates a shop out of Agbogbloshie. The shop is well stocked and has a CCTV camera which helps him secure his “goods”. Though the team had been to this side of Agbogbloshie, this was the first time we were meeting him in person.

What do all these people have in common? Computers!!

As part of the AMPQAMP at the Kokrobite Institute, AMP hackers and/or STEAM students and graduates, collaborated with hackers from the Woelab (Togo’s very active makerspace!) to build a Jerry. A Jerry is a computer that is made with parts from old computers assembled in a jerrycan. This workshop was significant, mainly due to the transfer of knowledge which occurred during the assembly process. As part of this highly didactic process, a team comprising makers from both AMP and Woelab visited Agbogbloshie.

Inside Agbogbloshie, the team first encountered a computer shop. It was well stocked and able to provide a wide range of old computer parts owned and run by Emeka. During the interviews and interaction with the e-waste workers in Agbogbloshie, the AMP team discovered that, Nigerians formed a critical part of the ecosystem in Agbogbloshie.  A network that virtually spans the entire globe.

Subsequently, the team met with Zack, an e-waste worker, who is part of the AMP maker collective. Several weeks earlier, the AMP team had discovered much to our surprise that Zack whom we knew only as an expert in the commerce and dismantling of old fridges in Agbogbloshie and who had helped us with our workshop in fridge disassembly, was also a self taught computer repairer. He was comfortable enough to ask us which parts we needed, and proceeded to test them for us by connecting each in turn to his personal computer. The level of fruitful interaction had with him, points to the phenomenal possibilities that a fully operational maker collective (comprising STEAM professionals and e-waste workers) in Agbogbloshie would unleash.

Back at the Kokrobite institute, the Woelab team, led by Rhode Audrey and Martine Pandam together with the AMP team led by Daniel started to assemble the Jerry computer.  We first produced schematic sketches and then marked out and cut the JerryCan. We then  placed the components:  first the mother board, then the hard drives, then the cables, the power pack and finally the CD-ROM. In all, it was a very exciting experience. The excitement has spurred the AMP team on to explore further design possibilities. The team is advancing ideas such as the solar JerryTop: recovered laptop parts in a Jerrycan powered by recovered solar cells.

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All hands on deck during Jerry computer workshop.

These we believe can serve as a means of providing cheap computers in rural areas and in deprived urban contexts and can go a long way to improve computer literacy in Ghana and Africa as a whole. This is one of those projects where hackers like Zack in Agbogbloshie and STEAM professionals like Daniel from the creativity group in KNUST (Kwame Nkrumah University of Science and Technology) could collaborate. In the few moments where language was a barrier, both teams communicated via the language of computers and making, which are both universal. Thanks to Yasmine (AMP co-pi) and Rejoice ( psychology intern and maker), such moments were minimized, as they took turns to translate.

In the end, there was a handing over ceremony where the team from Togo handed over the Jerry’s to the AMP team, signifying a transfer of technology.

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Internal arrangement of components in Jerry Computer
Laptop dissection - Daniel with Woelab crew
Laptop dissection – Daniel with Woelab crew
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The transfer of the Jerrys from Woelab to AMP